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  1. Mixing 16
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Mixing 16

3D Audio

Chapters

  • Introduction
  • Immersive Audio - Introduction
    • Immersive Audio in Media
    • The Auditory System
      • Signal Processing of the Auditory System
      • Localisation and Binaural Perception
    • Technologies
      • Mono vs. Stereo
      • Channel Based Audio vs. Object Based Audio
      • Auro 3D
      • Sony 360 Reality Audio
      • Dolby Atmos
  • Dolby Atmos Music
    • Format and Technical Requirements
    • Monitoring Setup
      • Dolby Atmos Mastering Suite
      • Dolby Atmos Production Suite
      • Native Renderers
    • Getting Started
      • Pro Tools
      • Renderer
      • Pro Tools I/O Setup
  • Clinic - Immersive Musikproduktion in Dolby Atmos - Song Production "Take Me Out"
    • Immersive Microphone Setups - Basics
    • "Take Me Out" - Recording Setup
    • "Take Me Out" - Editing and Processing
    • "Take Me Out" - Mixing
      • Bed vs. Objects
      • Positionierung
      • Rooms
      • Ideas for Effects
    • "Take Me Out" - Mastering
      • Loudness and True Peak
      • Binaural Metadata
    • Creating the Dolby Atmos ADM
      • Delivery Formats
  • Take Me Out - Binaural Rerender
    • Outlook: Dolby Atmos Album Assembler
  • Test Yourself!
  • Conclusion
  • Module Mixing 16 – Practical Exam
    • Practical Exam Mix A
    • Practical Exam Mix B
    • Practical Exam Mix C

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