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  1. Game Audio 1
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Game Audio 1

Computer Games | Audio in Games | Dialogue Production

Chapters

  • Game Audio – An Invisible World
  • Computer Games
    • Categories
    • Who Plays That?
    • The Development Team
    • The Development Process
    • The Game Audio Team
  • The Project: Hobart's Forest Adventure
    • Software
  • The Difference from Other Media
    • Adaptive audio
    • Objects And Positioning
  • Dialogue Production
    • The Purpose Of Dialogue Recordings
      • Immersion – Solution
    • Localization
    • The Preparation
    • The Recording
      • Consistency
      • Export And Delivery
    • The Post-Prodction
  • Final Exam Part 1: Dialogue Production

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HOFA-College
  • Course Overview
  • Videos
  • Workshops